
FIRST LIGHT
REWARDPIXEL
Two orbits. One tap. Every jump on the beat.
A neon rhythm arcade in deep space. Tap to switch orbits, slip between the spikes in time with the music and wake the stars, one song at a time.
This is the real game. Tap the screen to play the level yourself.
MUSIC LEVELS
Hand-built levels on tracks written for the game. Spikes land on the kick, the light changes with every section, and your first clear earns a new ball trail.

REWARDPIXEL

REWARDECHO

REWARDDRIFT

REWARDZAP

REWARDNOVA
HOLIDAYS
Three new songs of our own: a werewolf night under the blood moon, a midnight parade at the old clock tower and a witch's cauldron about to boil over. All three are open from the start.
In the browser now · in the app with the next update
Clear a level to make its track your anthem

REWARDRANKS · ANTHEM

REWARDRANKS · ANTHEM

REWARDRANKS · ANTHEM
HOW TO PLAY
Your ball races around a ring. One tap anywhere and it jumps to the other orbit: that’s the whole control.
Spikes come with the music. Tap in time to slip between them, and catch the sparks beside them to push your combo up to x5.
Survive to the end of the song to clear the level. Catch every gem with 90% of your jumps on the beat, and the star gives you its crown.
RANKSNew in 2.3
Four weekly tournaments: best score, gems, sparks and crashes. Each has a board for your country and one for the whole world. Every run counts, and every Monday the winners of boards with enough players get rings.

See your place in your country and in the world, this week or of all time. The top 100 get a number, everyone else their TOP %, and there’s always a real player just ahead to catch.

Gold, silver or bronze: #1, top 3 or top 10 in your country; top 10, 50 or 100 in the world. A board needs enough players by the end of the week for rings: 10 for gold, 20 for silver, 50 for bronze in a country, 1,000 in the world. Winners wear their ring around the ball all next week and collect up to 3,750 gems for a single ring.

Every ring goes to your HONORS with its week, and your title grows from VETERAN to LEGEND. Rings on all 4 boards make a GALAXY, gold on all 4 a SUPERNOVA: the only way to get the STARDUST ball and the FLARE trail.
#1 in the world on a board with 1,000+ players is that week’s champion, so there can be four a week. A gold CHAMPION badge shines next to their name in every row, the crown medal stays forever, and the title pays +3,000 gems once a week.
In the app you play under your Google Play Games or Game Center name, or a name made of game words if you’d rather stay private. Your flag, ball, trail, orbit shape and anthem are what everyone sees on the boards.
The browser version has its own boards for web players. Type your own nickname and change it once a week; a profile code keeps your place in another browser. Rings are won the same way, while gems and exclusives are in the app.
Play 3 runs in a week to qualify. Practice and AUTOPLAY never count, a tie for #1 goes to whoever got there first, and anyone can report a name or a suspicious score.
Tap Blip
The story
Blip is the last heartbeat of the Great Star. The Silence froze the sky, so he rolls along the orbits in time with the music, and every song he plays to the end wakes a star.
How his world works
Characters

A living beat with the Great Star’s song inside. Curious, brave and a little clumsy: he cries easily, but never gives up.

Blip’s mum. She gave him her last song and now sleeps in the ice far away. Her lullaby is the game’s main theme.

The sleepy keeper of the slow song. He hides in his dreams, afraid the music will end if he wakes.

The neon star of Neon City and the queen of speed. She has never lost a race, and she is Blip’s rival turned friend.

Not a monster, just the absence of music: a cold violet mist that freezes stars into spikes.
The cartoon
Every episode is a level of the game, with its own song.
Coming next
Episode 4
Blip races past the Well of Silence, where fear slows time itself — and learns to be faster than fear.
Episode 3
A race through Neon City, where going back for a rival matters more than the finish line.
Episode 2
The Moon is afraid to wake up. Blip learns that a pause is part of the song too.
Episode 1
Where Blip comes from, and the first star he wakes.
Short films
Three new Halloween levels: a wolf under the blood moon, dancing skeletons and witches, and every tap lands on the beat. Play them in your browser now; the app gets them with the next update.
Halloween is here: your ball turns into a pumpkin with a ghostly WISP trail, free for everyone until November 30. Bats, witches, candles and a spooky menu, and every tap still lands on the beat.
The same Halloween night to a darker track: darkwave, bats and a witch on a broom — and every tap still lands on the beat.
Silence has frozen Halloween. One tap on the beat — and the pumpkin catches fire, the bats take off and Blip draws the orbits of the night.
A grey, silent city. One tap on the beat — and the whole night lights up and dances with Blip.
Blip puts on his sunglasses — and the whole galaxy drops with the beat.
Born from a star’s last heartbeat, little Blip looks up at a sky full of lanterns — a little sad, a little happy. And then it snows.
SHOP
Ball trails, skins and upgrades. Every trail here is drawn live by the game’s own trail engine: tap one to try it on.
COMET
BUY WITH
EARN IN MUSIC LEVELS
SKINS
WORK IN ENDLESS RUNS ONLY
Recolours the menus · and Endless
MUSIC LEVELS KEEP THEIR COLOURS
Third orbit joins at 0:30 · Its gems count x2
What’s inside
No song and no finish line: the rings keep speeding up. How long can you last?
Fell deep into a level? Revive right where you were and keep going, or double the gems you just earned. A crown counts only without a revive.
Practise from checkpoints with no pressure. When you’re ready, play it for real from the very start.
Watch the whole level play itself, beat for beat. Autoplay runs earn no gems.
Catch the sparks next to the spikes to push your combo up to x5, and grab boosters: a shield, a magnet, double gems, slow motion and a pulse that shatters spikes.
Three fresh missions every day and a seven-day streak. Day seven pays the most.
Climb your country’s board and the world’s. Four weekly tournaments with gem prizes, new every Monday: win a board with enough players, wear its ring for a week and keep the win forever. The STARDUST ball and FLARE trail can only be won here.
Make the orbit yours: pick the ball, its trail, the shape of the orbit and your anthem.
Every track, from the menu themes to each level, is written for Orbit Dash. Pick your menu theme on the record player in the settings.
The game and this site speak your language. The game picks up your phone’s language by itself. Switch any time with the globe in the settings.
Screenshots







Play
The whole game runs in your browser, on a phone or a computer, with nothing to install. Your progress stays in this browser; the app on your phone keeps its own.
Studio





Lewydo is a two-person indie game studio from Ukraine. Vlad codes, Lilya designs. Together we make the games we love to play.
Thank you for playing!
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