Privacy Policy
Orbit Dash · com.lewydo.orbitdash · Last updated 2026-11-06
Who we are
Orbit Dash is made by Lewydo, a two-person independent game studio from Ukraine (Vlad and Lilya). In this policy “we” means Lewydo, “the app” means the Orbit Dash application for Android and iPhone, and “this site” means https://orbitdash.lewydo.com/, including the browser version of the game.
Questions, requests, complaints: support@lewydo.com. We answer in person — there is no support department.
The short version. This website never shows you ads. It counts visits with Google Analytics only if you tap Allow in the small banner — until then, and if you tap Decline, Google Analytics sends nothing and sets no cookies; the fonts and the game itself come from this site (only RANKS, the optional leaderboards, uses other servers — see below). The app is free and pays for itself with ads, so it does share some data with Google (and, on Android, TikTok); everything it shares is listed below. Your game progress lives on your own device (joining RANKS sends your records to our server). Our own server is there only for RANKS, the game's leaderboards. In the app from version 2.3.0, it stores a RANKS profile once you have finished your first counted run and the game has told you so (“YOU'RE ON THE BOARDS” after GAME OVER or in the menu, or the RANKS screen itself if you open it first; in older versions, only after you tap JOIN RANKS); in the browser version (on a phone or a computer) the same way since 1 November 2026 (before that, only if you opened RANKS after playing or tapped JOIN RANKS). You can leave RANKS at any time (see How you get on the boards). The app also downloads public RANKS summaries from it in the background, even if you never open RANKS. If you have joined RANKS, the app also collects the gems your weekly rings have won when you start the game or come back to it, even if you don't open RANKS (see RANKS in the app). The server no longer records your IP address: since 26 October 2026 (18:00 UTC) its request logs are not stored, and the older ones, which do contain IP addresses, are deleted by 26 November 2026 (see How long RANKS data is kept); you can delete your RANKS profile at any time.
This website and the browser version
This site is plain static files on GitHub Pages. We do not run advertising, social widgets or other third-party code here. Fonts, images, sound and the game itself are served from this site, so your browser does not contact anyone else while you read or play — unless you allow Google Analytics (see “Website analytics” below) or open RANKS in the game (see below).
- No cookies unless you allow analytics or join RANKS. We set none of our own; Google Analytics sets its cookies only after you tap Allow, and Google reCAPTCHA, which RANKS uses when you join (also when RANKS adds you by itself after you play), send results, change your profile, send a report, get a new recovery code or restore a profile, may set Google's own cookie (see below).
- Blip's cartoon episodes play in YouTube's own player (from
youtube-nocookie.com, YouTube's privacy-enhanced mode), and only after you tap ▶ on an episode. Nothing is loaded from YouTube before that tap. Once the player is open, YouTube's privacy policy applies to it; closing the player removes it from the page. - Your progress in the browser version (best score, gems, skins, settings) is written to your browser's
localStorageon your own device. It never reaches us, and it is separate from the Android app's progress. Clearing your browser data erases it. - Your language choice is remembered the same way, in your browser only. Links from this site to our studio's site
carry it in the address (such as
?lang=de), so that site opens in the same language. - RANKS in the browser version (web leaderboards). Nothing is sent before you finish your first counted run. After it, the game loads the public web board summaries from our own server (Google Cloud / Firebase, EU region; the board files are delivered through Firebase Hosting's content delivery network) and, since 1 November 2026, puts you on the web boards by itself — on a phone or a computer — right after telling you so (“YOU'RE ON THE BOARDS” after GAME OVER or in the menu, or the RANKS screen itself if you open it first; before that date, only if you opened RANKS after playing). You get a name generated from our own word list, which you can change to a nickname of your own under YOUR NAME in RANKS; if you tap JOIN RANKS first, you type your nickname yourself. Either way, our server then stores your nickname, your country flag (you can hide it), your orb (ball, trail and colours) and the results of your runs, linked to a random ID kept in your browser. Your web profile also has a recovery code that moves it to another browser (the game shows it when you join with JOIN RANKS, and NEW PROFILE CODE under YOUR NAME gives you a new one); we keep only a one-way code of it. Your nickname, flag, orb and results are shown publicly on the web boards, which are separate from the app's. Nicknames are checked automatically and replaced if they break the rules. To keep the boards fair, joining, sending results, changing your profile, sending a report, getting a new recovery code and restoring a profile use Google reCAPTCHA through Firebase App Check, which may set Google's own cookie (Google's privacy policy); we look up your country from your connection and never store your IP address in your profile; since 26 October 2026 (18:00 UTC) our server's request logs no longer record it either, and the older ones are deleted by 26 November 2026 (see How long RANKS data is kept). Profiles not used for 24 months are deleted. To leave sooner, use RANKS → ⓘ → DELETE MY RANKS PROFILE: your profile is deleted, and the game in that browser no longer adds you by itself — only JOIN RANKS brings you back. You can also write to support@lewydo.com with your nickname (see Deleting your RANKS profile).
- GitHub Pages hosts the files. Like any web host, GitHub processes the technical request data (such as your IP address) needed to deliver a page. See GitHub's privacy statement. We receive no reports or statistics from it.
Website analytics (Google Analytics)
To see how many people play Orbit Dash in the browser and which parts of the game they enjoy, this site can use
Google Analytics 4 (run by Google). It is off until you choose: a small banner asks “Can we count visits
with Google Analytics?”. Before you answer, and if you tap Decline, Google Analytics is not loaded at all — no
request goes to Google and no cookie is set. Only if you tap Allow does your browser load Google's script
(googletagmanager.com) and send visit data to google-analytics.com.
- Where: on this page and in the browser version of the game (
/play/). Not in the live game preview that other sites embed, and not on this policy page. - What is collected: pages viewed; that a game, a run or a level started; the level's name and whether it was finished; a rough score range at the end of a run (such as “500–999”, never the exact score); opening RANKS and joining it; tapping SHARE THE GAME in the game's Settings (not whether you sent anything); clicks on the Google Play / App Store buttons. Plus what Google Analytics records with any visit (including its standard “enhanced measurement”, such as how far a page was scrolled and clicks on links to other sites): a random browser ID, the page address, the referring site, the time, and your browser, device type, language and approximate location (country / city), which Google derives from your IP address and does not store. We do not send your name, e-mail, RANKS nickname or anything you type.
- Cookies:
_gaand_ga_KDLF8656QS(a random ID and the current session), first-party and set for this site's own address only (not for lewydo.com or our other sites), kept for up to 13 months. Your answer itself is remembered in your browser'slocalStorage(lewydo:od-analytics); after 13 months we ask again. - Link labels: our links to this site can carry a short label (
utm_source,utm_medium,utm_campaign) that says where the link was published, such as a video or the share button, not who you are. If you tap Allow, it is part of the page address above. With or without Allow, the Google Play buttons on the main page and in the browser version pass that label on to Google Play (without one, a label saying the link came from this site), so the app's analytics can tell which link an install came from. The page reads the label only from its own address and does not store it. - No advertising: Google signals and ad personalisation are switched off for this site; the data is used only for statistics.
- Retention: Google Analytics keeps the event data for 2 months (the setting of our Analytics property); the random browser ID itself can be kept up to 14 months from your last visit and is then deleted.
- Changing your mind: use Cookie settings at the bottom of the main page, PRIVACY OPTIONS in the game's Settings, or the button below. If you switch from Allow to Decline, the script stops sending and the cookies are deleted.
- Legal basis: your consent (GDPR Art. 6(1)(a)), which you can withdraw at any time. Google's own handling is described in Google's privacy policy and how Google uses data from sites that use its services.
This is the website's own analytics. The apps' analytics are separate and are described in their own section below (one policy, a separate section per platform).
The Android app
You do not need an account to play, and the app does not ask for your name, e-mail, photos, contacts, files or location. Your saved game — scores, gems, skins, upgrades, daily missions, level progress — is stored on your device; we see none of it unless you join RANKS, which sends your records and your orb from it. The app contacts our own server only for RANKS: it downloads the public boards when you open them and, about once a day in the background, a short summary of them, even if you never open RANKS. The summary it asks for is the world's and that of the country your phone's region and language settings suggest (or the one shown on the JOIN RANKS screen, once you have opened it) — that country is the only thing these downloads say about you, and since 26 October 2026 (18:00 UTC) the server no longer logs them with your IP address. A RANKS profile is stored only once you are on RANKS: from version 2.3.0 the game puts you there by itself after your first counted run, right after telling you so (“YOU'RE ON THE BOARDS” after GAME OVER or in the menu, or the RANKS screen itself if you open it first); in older versions, only if you tap JOIN RANKS (see How you get on the boards). If you have joined RANKS, the app also collects from our server the gems your weekly rings have won when you start the game or come back to it after at least 30 seconds away, even if you don't open RANKS; it sends this request only when it knows that gems are waiting for you.
What the app does send is handled by the SDKs below. Each is run by the company named, under that company's own privacy policy, and each may process a device or advertising identifier.
| Service | What it is for | Policy |
|---|---|---|
| Google AdMob | Shows the ads that keep the game free: a banner, rewarded ads you choose to watch, and an ad when you open the game or come back to it. Uses the advertising ID to limit repeats and measure ads. | AdMob · Google |
| Google AdMob / UMP | In the EEA, the UK and Switzerland, shows the consent form before personalised ads and records your answer. | Consent |
| Unity Ads (via AdMob mediation) | One of the ad networks AdMob asks for an ad, so the same banner and rewarded ads can come from Unity. It follows your answer in the consent form and uses the advertising ID like AdMob. | Unity |
| Firebase Analytics | Gameplay events — a run started or ended (with its score, gems and sparks, whether it was a new best, and the range your best score falls in), a level finished, a screen opened — and how RANKS is used: RANKS opened, joined or a profile deleted, a report sent and its kind (name or score), an orb or anthem chosen. Also a tap on SHARE THE GAME, though not whether you sent anything (the share sheet is your phone's), and the label on the Google Play link you installed from, if it had one: Firebase reads it from Google Play's install referrer, and it says where the link was published, such as a video or the share button, not who you are. This shows us which parts of the game work and where new players come from. Events are linked to random IDs of your installation, not to your RANKS profile; your RANKS nickname, country and account identifiers, and the players you report, are never sent. | Firebase |
| Firebase Crashlytics | Crash and error reports: what broke, on which device and Android version, the screen, game mode, level and attempt you were on, and a short list of what happened just before it — the names of the latest Firebase Analytics events, plus two notes kept only here, with their details: a level continued with a revive (which attempt, how many revives and from how far into the level) and a reward doubled (where, and the gems added). | Firebase |
| Firebase Remote Config | Lets us change settings (such as how often ads appear) without shipping an update. | Firebase |
| Firebase Cloud Messaging | Optional notifications. Android asks for your permission first, and the game works fully without it. | Firebase |
| Google Play Games | Leaderboards. Only if you sign in — then your Play Games profile name and your score appear in the public ranking. RANKS also uses your Play Games sign-in to confirm who you are, and its name can be your RANKS nickname (see RANKS in the app). | |
| Firebase App Check (Play Integrity) | Only when the game talks to the RANKS server: checks that requests come from the genuine app on a real device, to keep the boards fair. | Firebase |
| Google Play Billing | Handles in-app purchases (Remove Ads). Payment details go to Google; we never see your card. | |
| Google Play In-App Review | Shows the Play Store's own rating prompt inside the game. | |
| TikTok Business SDK | Measures whether an install came from one of our TikTok posts or ads, so we know what is worth making. Sends install and basic in-game events with a device/advertising identifier. In the EEA, the UK and Switzerland it runs only if you consent to it in the consent form. | TikTok |
The app asks Android for these permissions: Internet (ads, leaderboards, reports), Vibrate (the game's haptics, which you can switch off in Settings), Notifications (optional, you are asked) and the advertising ID (ads and attribution).
The iPhone app
The iPhone app works the same way: no account, and your saved game stays on your device (joining RANKS sends your records from it, as on Android). It contains fewer third-party services than the Android app:
| Service | What it is for | Policy |
|---|---|---|
| Google AdMob | Shows the ads that keep the game free. The advertising identifier (IDFA) is used only if you allow tracking when iOS asks (App Tracking Transparency). | AdMob · Google |
| Google AdMob / UMP | In the EEA, the UK and Switzerland, shows the consent form before personalised ads and records your answer. | Consent |
| Unity Ads (via AdMob mediation) | One of the ad networks AdMob asks for an ad, so the same banner and rewarded ads can come from Unity. It follows your answer in the consent form; the advertising identifier (IDFA) only if you allow tracking. | Unity |
| Firebase Analytics | The same gameplay and RANKS events as in the Android app (see The Android app). It does not read the advertising identifier (IDFA). In the EEA, the UK and Switzerland it follows your answer in the consent form. | Firebase |
| Firebase Crashlytics | Crash and error reports: what broke, on which device and iOS version, and the screen, game mode and level you were on, with the names of the latest Firebase Analytics events, as in the Android app. | Firebase |
| Firebase Cloud Messaging | Optional notifications. iOS asks for your permission first, and the game works fully without it. To deliver them, your iPhone gets a push token from Apple and Firebase, and the app subscribes it to general topics (your language and time zone). | Firebase |
| Game Center (Apple) | Leaderboards. Only if you are signed in to Game Center on your iPhone (when the game starts, it may show Apple's sign-in window) — then your Game Center name and your scores appear in the game's public Game Center leaderboards, whether or not you join RANKS. RANKS also uses your Game Center sign-in to confirm who you are, and its name can be your RANKS nickname (see RANKS in the app). | Apple |
| App Attest / DeviceCheck (Apple) with Firebase App Check | Only when the game talks to the RANKS server: checks that requests come from the genuine app on a real device, to keep the boards fair. | Apple · Firebase |
| App Store purchases (Apple) | Handles the in-app purchase (Remove Ads) and Restore Purchases. Payment goes to Apple; we never see your card or Apple ID. | Apple |
Daily reminders on iPhone are scheduled on the device itself; other notifications, if you allow them, arrive through Firebase Cloud Messaging (Apple Push Notification service). Nothing about them is sent to our own server.
RANKS in the app (Android and iPhone)
RANKS are the game's own leaderboards: weekly and all-time boards for your country and the world. You can look at the boards without being on them — the game downloads them as public files that carry nothing about you beyond which board you ask for. Even if you never open RANKS, the app downloads a short public summary of the world's boards and of the country your phone's region and language settings suggest (or the one shown on the JOIN RANKS screen, once you have opened it), in the background and about once a day, so that it can invite you to RANKS after GAME OVER. Apart from that suggested country, these downloads carry nothing about you, and since 26 October 2026 (18:00 UTC) the server no longer logs them with your IP address (see How long RANKS data is kept).
How you get on the boards. From version 2.3.0 of the app, the game puts you on the RANKS boards by itself after your first counted run (an endless run or a level attempt; the tutorial, practice and AUTOPLAY don't count). It tells you first: “YOU'RE ON THE BOARDS” appears after GAME OVER or as a short message in the menu — or, if you open RANKS before that, the RANKS screen itself shows you on the boards. Only after that does our server create your RANKS profile and start receiving your runs. Your nickname is your Google Play Games or Game Center name when the game may use it, and a generated name otherwise (see “Your nickname” below). In older versions of the app, you get a profile only if you tap JOIN RANKS, and you can tap it in any version. In this policy, “joining” RANKS means getting a profile either way.
Leaving the boards. You can leave at any time with RANKS → ⓘ → DELETE MY RANKS PROFILE. Your profile is deleted (see Deleting your RANKS profile), and the game on that device no longer adds you by itself — only tapping JOIN RANKS brings you back. The same happens on any device once it learns that your profile was deleted in another way (from another device with the same Google Play Games or Game Center account, at your request by email, or by us). The game keeps this choice in its data on your device: if you reinstall it or clear its data, it can add you again after your next counted run, again only after telling you so first (see above).
What our server stores when you join:
- Your nickname. Either your Google Play Games / Game Center player name after an automatic filter (it removes emoji, invisible characters, contact details and similar, and shortens long names), or a name generated from our own word list. You cannot type a free-form name. If Game Center marks your account as belonging to a minor or as restricted from personalised communication, you always get a generated name. When the game adds you by itself, it uses your Play Games / Game Center name if you are signed in and the name passes the filter, and a generated name otherwise; you can change it later under YOUR NAME in RANKS.
- Your country. The game suggests your country from your internet connection (and your phone's region and language settings). When you join or change your country, the game also sends your phone's regions and the game's language so that the server can check the choice; they are not stored, but your profile notes where the country came from (your connection, your phone or the language). Our server looks the country up in a database it keeps itself (IP to Country Lite by DB-IP, CC BY 4.0) and keeps only the two-letter country code in your profile — never your IP address. Since 26 October 2026 (18:00 UTC) the server's standard request logs (Google Cloud), which used to record the IP address of each request, are no longer stored; entries from before then are deleted after 30 days, by 26 November 2026 (see How long RANKS data is kept). You can change your country once every 30 days, or hide your flag at any time (you then appear only on the world boards, with a globe instead of a flag). When the game adds you by itself, it takes the first country it suggests; if our server does not accept that country, you are added without a flag.
- Your results and your orb: your scores and totals on the boards (BEST, GEMS, SPARKS, CRASHES — this week and all time), the identifiers and results of your latest runs (up to 20, for up to 24 hours, to check them and to avoid counting a run twice; a run sent before it had ended is kept for each installation until that installation sends again), your orb (ball, trail, orbit shape and anthem), the rings and HONORS you win, and the reports you send or receive. When you join, the game also sends the records already in your saved game (best score, total sparks and number of runs), so that your ALL TIME boards start from them. A run held for a fair-play check (for example, an unusually high score) stays in your profile with its score, gems, sparks and duration until it is confirmed or rejected, for up to 8 days, and the automatic moderation records keep what was checked (see How long RANKS data is kept). To spot suspicious records, your profile also keeps a summary of your endless runs: how many, their average and spread, and your top 3 scores.
- Gems from rings. A ring you win on a weekly board can come with gems for the game. Until the game collects them, the server keeps the gems that are waiting for each week (the latest 8 such weeks). The game collects them when you open RANKS, when it shows your weekly results, and when you start the game or come back to it after at least 30 seconds away — even if you don't open RANKS, but only when it knows that gems are waiting. Each such request carries your RANKS sign-in, the week and a random one-time code made on your device. For each collected week the server keeps the week, the gems and that code (the latest 16 weeks), and it counts these requests for the current day (at most 20 a day).
- Identifiers. To confirm it is really you, the game uses your Google Play Games sign-in on Android or Game Center on iPhone. We store only a one-way code derived from that account (a keyed hash) — never its ID, photo or friends. Without Play Games or Game Center, the game creates a random key on your device, and we store a one-way code of that key instead. If Google Play Games cannot confirm your sign-in when the game contacts our server, the game uses such a random key for the time being; once Play Games confirms you, your profile moves to your Play Games account (unless that account already has a RANKS profile of its own). We also store a random public player ID (used in the boards' data instead of any account ID) and random IDs of up to five installations of the game that use your profile.
- App integrity. Before it talks to the RANKS server, the game proves it is the genuine app on a real device: Google Play Integrity on Android, Apple App Attest (or DeviceCheck) on iPhone, both through Firebase App Check. The resulting short-lived token goes to Google and to our server and is not stored in our database. Deleting your profile never depends on this check (see Deleting your RANKS profile).
Who sees it: your nickname, country flag (unless hidden), orb, results, rings and HONORS are shown to all players on the boards and on your player card. Your account codes, installation IDs and reports are never shown.
Why: what our server stores is used only to run RANKS and keep them fair. Legal bases: if the game put you on the boards by itself (in the app or in the browser version), our legitimate interest in running public leaderboards for everyone who plays (GDPR Art. 6(1)(f)) — the boards show only a game name, a country flag, an orb and game results, never your contact details or account IDs, and you can leave at any time (see How you get on the boards); if you tapped JOIN RANKS, performance of the feature you asked for (Art. 6(1)(b)). For everyone on RANKS, our legitimate interest in preventing cheating and in keeping the server secure and working is also a basis, and it is the basis for the server's logs (Art. 6(1)(f)). Your RANKS profile is not used for ads, and your RANKS nickname, country and identifiers, and the players you report, are never sent to analytics. The app's own analytics is separate: on Android, Firebase Analytics receives the game's gameplay events — including the score, gems and sparks of every run, whether or not you join RANKS — and counts how RANKS is used, linked to random IDs of your installation rather than to your RANKS profile (see The Android app).
Where: on our RANKS server, which runs on Google Cloud / Firebase (Firestore and Cloud Functions in the
europe-west1 region, Belgium); the public board files are delivered through Firebase Hosting's content
delivery network. Google processes this data for us under its data processing terms.
Fair play and moderation. Any player can report a nickname or an unfair score (tap a player → REPORT); the reported player is hidden on the reporter's device at once. Reports from established players are counted automatically: after enough independent reports, an offensive nickname is replaced with a generated name for everyone, and a suspicious score is hidden from the boards until it no longer looks suspicious. Accounts caught cheating can be blocked.
How long RANKS data is kept
| Data | Kept |
|---|---|
| Your RANKS profile | Until you delete it, or until 24 months pass without you using RANKS — then it is deleted automatically. |
| Weekly final results | 8 weeks. |
| Automatic moderation records | 90 days. They name the profile's public player ID and what was checked or changed: a run's score, gems, sparks and duration, the best score from your saved game, a nickname replaced after reports, or your run summary. |
| Server logs | 30 days. Our own log lines contain no IP addresses or tokens. Google Cloud's standard request logs, which recorded each request to the RANKS server with its time, address, result, IP address and app or browser version — also when you only looked at the boards, and the app's background downloads of the board summaries — are no longer stored since 26 October 2026 (18:00 UTC); entries from before then are deleted after 30 days, by 26 November 2026. |
| Block for cheating | No time limit, but only the one-way account code — to stop the same account from coming back. |
| Your IP address | Never stored in your profile or our database, and not in the server's request logs since 26 October 2026 (18:00 UTC); request logs from before then, which do contain it, are deleted after 30 days, by 26 November 2026. |
Deleting your RANKS profile
You can delete your RANKS profile, and the data linked to it, at any time.
- In the game: open RANKS, tap ⓘ (how RANKS work) and, at the bottom, DELETE MY RANKS PROFILE. You need an internet connection, but not the app-integrity check: deleting works even if your device fails it. The game only has to show that the profile is yours — with your Google Play Games or Game Center sign-in or, if you joined without them, with the random key the game keeps on your device. If you have reinstalled the game or cleared its data and you joined with Google Play Games or Game Center, sign in with the same account, open RANKS and tap JOIN RANKS first: the game finds your existing profile instead of creating a new one (this works without the integrity check too), and DELETE MY RANKS PROFILE appears under ⓘ. The game deletes only the profile of the sign-in you use now: if you have signed out of Google Play Games or Game Center or switched to another account, it says so instead of deleting (and, if that sign-in has a profile of its own, shows it). To delete the other profile, sign back in with the account you joined with and delete it there. If you joined without them, the random key is gone after a reinstall; write to us instead (below). The browser version has its own RANKS profile; delete it the same way in the browser where you joined. A browser profile created before 6 November 2026 at our old address (roshevasternin.github.io/Game-Orbit-Dash) cannot be opened at this address, because browsers keep each site's data separately: bring it here with its recovery code, if you kept it, and delete it as above; otherwise e-mail us (below) and we delete it. After you delete your profile in the game, the game on that device (or in that browser) no longer adds you to RANKS by itself; only JOIN RANKS brings you back.
- Without the game (for example, if it is no longer installed): write to support@lewydo.com with the subject “Delete my RANKS profile”, your nickname, your country flag (or that it was hidden) and whether you played on Android, iPhone or in the browser. We delete the profile by hand and reply when it is done.
What happens then:
- At once: your profile is marked as deleted on our server and can no longer be used.
- Within about 15 minutes: your nickname, flag, orb and results disappear from all boards.
- Within a day: your place in weekly final results is left empty; cached copies of the public board files and of your HONORS on the content delivery network expire. Other players' devices may still show copies they downloaded earlier: the boards until they are refreshed, and a weekly final result for up to a week.
- Within 2 days: the profile record itself is erased from our database — an automatic clean-up removes it a day after you delete it, and the clean-up itself can take up to another day.
- Kept longer: automatic moderation records that mention the profile expire after 90 days; server request logs from before 26 October 2026 (18:00 UTC) expire after 30 days, by 26 November 2026; if the profile was blocked for cheating, the one-way account code is kept to stop the same account from coming back.
- Not affected: your game progress on your device, and your Google Play Games or Game Center account, which Google and Apple manage.
Your choices
- Ads: you can reset or delete your advertising ID in Android → Settings → Privacy → Ads, and opt out of ad personalisation there. In the EEA, the UK and Switzerland you can reopen the consent form with Privacy options in the game's Settings and change your answer at any time. The one-time Remove Ads purchase turns off the banner and the ads on opening the game; rewarded ads stay, and you only see them when you choose to.
- Notifications and vibration: off in the system settings and in the game.
- Leaderboards: do not sign in to Play Games (Android) or Game Center (iPhone: Settings → Game Center), and your scores stay off their leaderboards. RANKS adds you by itself — the app from version 2.3.0 and the browser version since 1 November 2026 after your first counted run; to stay off, delete your profile with RANKS → ⓘ → DELETE MY RANKS PROFILE (see How you get on the boards; browser: RANKS in the browser version), and the game on that device (or in that browser) won't add you again by itself — only JOIN RANKS brings you back. In RANKS you can also hide your flag or pick a generated name.
- Everything else: uninstalling the app stops all collection (a RANKS profile stays until you delete it or 24 months pass). Data already sent to Google or TikTok is handled under their policies, linked above.
Children
Orbit Dash is not directed at children under 13 (or the higher age your country sets). We do not knowingly collect personal data from children. If you believe a child has provided personal data through the app, write to support@lewydo.com and we will delete what we can and ask our providers to do the same.
How long data is kept
The only database of our own is the RANKS server; how long it keeps data is described in How long RANKS data is kept (the browser version's RANKS work the same way). Analytics and crash data are kept by Google for the retention period set in our Firebase / Google Analytics project: analytics events (from the app and, if you allowed it, from this website) for 2 months, the random analytics ID up to 14 months after the last activity, crash reports for a shorter time; TikTok keeps attribution data under its own policy. Your game progress stays on your device for as long as the app or the browser data is there.
Your rights
Depending on where you live (for example under the GDPR in the EEA/UK, or the CCPA/CPRA in California) you may have the right to access, correct, delete or export your personal data, to object to or restrict processing, and to withdraw consent. We do not sell or share personal data for cross-context behavioural advertising in the CCPA sense beyond the ad personalisation you can switch off as described above.
To exercise any right, write to support@lewydo.com. For RANKS, tell us your nickname, country flag and platform, and we can send you a copy of your RANKS profile or delete it. Other app data is held by our providers, not by us, so we will usually need you to tell us which device and roughly when you played so we can pass a request on to the provider. You also have the right to complain to your local data protection authority.
International transfers and security
Our providers are global companies and may process data outside your country, including outside the EEA, using the transfer safeguards described in their policies (such as the European Commission's Standard Contractual Clauses). All traffic from the app and this site uses encrypted connections.
Changes to this policy
If we add or remove a service, we update this page and the date at the top before the change ships. Material changes are described here; the previous wording is available on request.
6 November 2026: this site moved to its own address, https://orbitdash.lewydo.com/ (the old address, roshevasternin.github.io/Game-Orbit-Dash, now forwards here), and our contact address is now support@lewydo.com. Browsers keep each site's data separately, so the browser version starts afresh at the new address (progress, language, your analytics choice); a browser RANKS profile from the old address can be brought here with its recovery code or deleted by writing to us (see Deleting your RANKS profile). Nothing else about what we collect has changed.
30 October 2026: RANKS now puts players on the boards automatically — in the app from version 2.3.0 after the first counted run and the notice “YOU'RE ON THE BOARDS”, in the browser version when you open RANKS after playing — and you can leave at any time with RANKS → ⓘ → DELETE MY RANKS PROFILE; the legal basis for this is our legitimate interest (see How you get on the boards). Before this change (and in older versions of the app), a RANKS profile was created only when you tapped JOIN RANKS.
Contact
Lewydo · support@lewydo.com · https://orbitdash.lewydo.com/